Platform Wars: Simulating the Battle for Video Game Supremacy by MIT

This simulation is free.

In this live web-based simulation, participants play the role of senior management at a video game hardware platform producer, such as Sony, Nintendo, or Microsoft.

You will have direct access to it courtesy of the MIT Management Sloan School website / Teaching Resources Library, under their licensing agreement.

In this live web-based simulation, participants play the role of senior management at a video game hardware platform producer, such as Sony, Nintendo, or Microsoft.

What you'll learn

The simulation explores the dynamics of competition in multi-sided markets. In such markets, success depends not only on a product’s price and features but also on how many people own it (a direct network externality) and on the number of games and applications available - that is, the size of the installed base of complementary products (an indirect network externality). Platform markets are increasingly common in settings other than video games, including computers, the Internet and e-commerce, and mobile telecommunications.

Requirements

An understanding of general concepts related to business and management, obtained either by a degree or practical experience is recommended.

Who this simulation is for
  • Graduates or anyone willing to leverage the knowledge about managing and growing a customer base in a platform-related market influenced by direct and indirect network externalities.

This simulation is free. You will have direct access to it and respective resources, as well as all the materials publicly available on the MIT Management Sloan School website / Teaching Resources Library, under their licensing agreement.

To access the simulation on MIT's website here